
The Ultimate Battleground for Glory and Growth
Seasonal Kingdom
Embark on a time-limited conquest where strategy meets opportunity—forge alliances, conquer foes, and reap rewards that transcend realms.
The Seasonal Kingdom in Total Battle offers a unique, time-bound realm where seasoned warriors and ambitious newcomers alike can test their mettle.
This dynamic environment introduces exclusive events, formidable challenges, and the chance to earn rewards transferable to your main game progress, enhancing your hero's prowess and your city's strength. Whether you're aiming to ascend the leaderboards or seeking to bolster your legacy, the Seasonal Kingdom is your proving ground.
Forest Events
Within Seasonal Kingdoms, the “Gifts of the Forest” weeklong recurring event is a cornerstone of rapid progress — both for individual players and for the clan as a whole. To unlock its benefits, you’ll need to actively participate in the Forest Events.
When do the Forest Events take place?
Forest Events happen every 4 hours, starting 1 hour after daily reset. Each event runs for 2 hours, followed by a 2-hour break — creating a repeating rhythm of action and preparation throughout the day.
What types of events are they?
There are 8 unique Forest Events, with 6 randomly chosen each 24-hour cycle. Events alternate between Epic Monster battles (where all attackers die) and non-epic attacks. Two events are raid events (1 Epic, 1 non-epic).
What rewards do the they offer?
In every event, there are 2 Forest Seals, 3 Forest scrolls, 2K Forest Essence, and some Forest Coins distributed through the reward levels. Many events also include bonus rewards such as Clan building materials, Red Books, Sacred Potions, VP & CP rewards, and temporary VP/XP boosts, depending on the event type and progression level.

Epic Monster Events
In Seasonal Kingdoms, Epic Monster events generally offer significantly greater rewards vs cost in troops and mercenaries than the “regular” Epic Monster events (eg. Arachne's Swarm, Doomsday, etc).

VINEWEAVER'S WRATH
Hero plus up to 3 captains
Troop Loss Cost = HIGH
VP gain = HIGH
Gold and Sacred Potions ONLY to revive troops

BLOOMFANG'S
RAGE
1 Captain ONLY
Troop Loss Cost = HIGH
Short term 25% VP&XP boost earned at about 25% through reward tree
2.2 million Forest Coin final reward – but troop cost VERY HIGH

FOREST
BLADE
Hero ONLY
Troop Loss Cost = HIGH
Short term 25% VP&XP boost earned at about 25% through reward tree
2.2 million Forest Coin final reward – but troop cost VERY HIGH

DOOMTREE
INVASION
Attacked in RAIDS - so multi-member march speed ups or portals required
Troop Loss Cost = MEDIUM
VP rewards = HIGH
(in addition to attack VP) --> largest about 50% through the reward tree
Rewards clan building materials and red books early in reward tree
Non-Epic Monster Events

FOREST
FURY
Attacked in RAIDS - so multi-member march speed ups or portals required
Troop Loss Cost = LOW
(controlled by managing troop levels in the raid vs monster level)
VP rewards = HIGH
(in addition to attack VP)
Rewards clan building materials and red books early in reward tree
Chests received often give 2x march speedups or 1x multi-player march speedups
Rotwood Queens spawn around the kingdom at different levels
(visible in the watchtower as common monsters, type “other”)

VERDANT
REBIRTH
Send 1 Captain plus troops to occupy and “mine” sacred potions
Other players attack to take all accumulated potions
Troop Loss Cost = LOW
(if choose not to fight for the trees
& march home before incoming attack)
Reward tree includes ONLY standard rewards (Coins, Essence, Scrolls, Seals) - first 3 rewards achieved very quickly
Uses of march speedups = HIGH

ECHO OF
CORRUPTION
2 monster types spawn at different levels around the kingdom: Spawns of Corruption and Grove Elders
Attacking Spawns of Corruption only boosts points gained when attacking Grove Elders
To complete reward tree, attack Spawn until boost against Grove Elders near 1000%, then can easily progress through reward tree with a few strong attacks on Grove Elders
Troop Loss Cost = MEDIUM
(managed by monster levels attacked)
Losses increase with each attack, with maximum “resistance” after 10th attack of each type.
VP rewards = HIGH
(in addition to attack VP) --> largest about 50% through the reward tree
Use of march speedups/portals= HIGH

EXILES
GROVE
Hero and 3 Captains
(Like any city, catapults needed to destroy city defenses)
Event spawns cities of different levels around the kingdom.
Troop Loss Cost = HIGH
(managed by choice of city level)
CP rewards in reward tree
(in addition attack CP).
Use of march speedups/portals= HIGH