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The Ultimate Battleground for Glory and Growth

Seasonal Kingdom

Embark on a time-limited conquest where strategy meets opportunity—forge alliances, conquer foes, and reap rewards that transcend realms.

 

The Seasonal Kingdom in Total Battle offers a unique, time-bound realm where seasoned warriors and ambitious newcomers alike can test their mettle.

 

This dynamic environment introduces exclusive events, formidable challenges, and the chance to earn rewards transferable to your main game progress, enhancing your hero's prowess and your city's strength. Whether you're aiming to ascend the leaderboards or seeking to bolster your legacy, the Seasonal Kingdom is your proving ground.

Forest Events

Within Seasonal Kingdoms, the “Gifts of the Forest” weeklong recurring event is a cornerstone of rapid progress — both for individual players and for the clan as a whole. To unlock its benefits, you’ll need to actively participate in the Forest Events.

When do the Forest Events take place?

 

Forest Events happen every 4 hours, starting 1 hour after daily reset. Each event runs for 2 hours, followed by a 2-hour break — creating a repeating rhythm of action and preparation throughout the day.

What types of events are they?


There are 8 unique Forest Events, with 6 randomly chosen each 24-hour cycle. Events alternate between Epic Monster battles (where all attackers die) and non-epic attacks. Two events are raid events (1 Epic, 1 non-epic).

What rewards do the they offer?


In every event, there are 2 Forest Seals, 3 Forest scrolls, 2K Forest Essence, and some Forest Coins distributed through the reward levels. Many events also include bonus rewards such as Clan building materials, Red Books, Sacred Potions, VP & CP rewards, and temporary VP/XP boosts, depending on the event type and progression level.

gifts of the forest rewards clear.png

Epic Monster Events

In Seasonal Kingdoms, Epic Monster events generally offer significantly greater rewards vs cost in troops and mercenaries than the “regular” Epic Monster events (eg. Arachne's Swarm, Doomsday, etc).

Vine Weaver.png

VINEWEAVER'S WRATH

Hero plus up to 3 captains

 

Troop Loss Cost = HIGH

 

VP gain = HIGH

Gold and Sacred Potions ONLY to revive troops​

Bloomfang.png

BLOOMFANG'S

RAGE

1 Captain ONLY

 

Troop Loss Cost = HIGH

Short term 25% VP&XP boost earned at about 25% through reward tree

2.2 million Forest Coin final reward – but troop cost VERY HIGH​​

Forest Blade.png

FOREST

BLADE

Hero ONLY

Troop Loss Cost = HIGH

Short term 25% VP&XP boost earned at about 25% through reward tree

2.2 million Forest Coin final reward – but troop cost VERY HIGH

Doom Tree.png

DOOMTREE

INVASION

Attacked in RAIDS - so multi-member march speed ups or portals required

 

Troop Loss Cost = MEDIUM

VP rewards = HIGH

(in addition to attack VP) --> largest about 50% through the reward tree

 

Rewards clan building materials and red books early in reward tree

Non-Epic Monster Events

Rotwood Queen.png

FOREST

FURY

Attacked in RAIDS - so multi-member march speed ups or portals required​​​

 

Troop Loss Cost = LOW
(controlled by managing troop levels in the raid vs monster level)

VP rewards = HIGH

(in addition to attack VP)

 

Rewards clan building materials and red books early in reward tree​​

 

​Chests received often give 2x march speedups or 1x multi-player march speedups

Rotwood Queens spawn around the kingdom at different levels

(visible in the watchtower as common monsters, type “other”)​​​

Verdant Rebirth.png

VERDANT

REBIRTH

Send 1 Captain plus troops to occupy and “mine” sacred potions

Other players attack to take all   accumulated potions

 

Troop Loss Cost = LOW

(if choose not to fight for the trees 

& march home before incoming attack)


Reward tree includes ONLY standard rewards (Coins, Essence, Scrolls, Seals) - first 3 rewards achieved very quickly 

 

Uses of march speedups = HIGH​

Corruption.png

ECHO OF

CORRUPTION

2 monster types spawn at different levels around the kingdom: Spawns of Corruption and Grove Elders

 

Attacking Spawns of Corruption only boosts points gained when attacking Grove Elders

 

To complete reward tree, attack Spawn until boost against Grove Elders near 1000%, then can easily progress through reward tree with a few strong attacks on Grove Elders 

​​Troop Loss Cost = MEDIUM

(managed by monster levels attacked) 

Losses increase with each attack, with maximum “resistance” after 10th attack of each type.

​​​

VP rewards = HIGH

(in addition to attack VP) --> largest about 50% through the reward tree

Use of march speedups/portals= HIGH​

exiles.png

EXILES

GROVE

Hero and 3 Captains

(Like any city, catapults needed to destroy city defenses)

​​

Event spawns cities of different levels around the kingdom. 

Troop Loss Cost = HIGH​​​

(managed by choice of city level)

 

CP rewards in reward tree

(in addition attack CP).

 

Use of march speedups/portals= HIGH

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